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New Year's Ideas
01-16-2014, 08:29 PM,
#3
RE: New Year's Ideas
I've heard of some servers that manage to track how long players are online (they too are plagued with constant AFK-ers, which is a flaw I can't come up with an idea as to how to solve), so I think this could work (or need another plug-in, which might have issues).

For town v. town events, I suggested the following:
-build events
-treasure-hunts
-small-scale pvp in arenas built for the tast

I also suggest these:
-set quotas for certain amounts of items to be gathered/crafted (this would make an economic and industrial style of game-play more viable)
-hide and seek events (the nametags on players would make this hard, so people would have to get creative!)
-regular parkour courses outside of the Olympics (each town could decide to make a parkour course, which they'd edit now and then to stop it from becoming too hard), with a small monetary prize once a week for each player (from the town bank to make sure of a fairly difficult parkour course, and to make the players want to try them)
[Bild: ts_franky_shogun_by_zxcv11791-d5g0c7g.gif]


Nachrichten in diesem Thema
New Year's Ideas - von death_star_gone - 01-16-2014, 07:48 PM
RE: New Year's Ideas - von Kuprtyasd - 01-16-2014, 08:08 PM
RE: New Year's Ideas - von death_star_gone - 01-16-2014, 08:29 PM
RE: New Year's Ideas - von EpicLombax - 01-16-2014, 08:57 PM
RE: New Year's Ideas - von Burialkeeper - 01-16-2014, 11:35 PM
RE: New Year's Ideas - von JAckh45 - 01-17-2014, 04:01 AM
RE: New Year's Ideas - von velikan10 - 12-15-2020, 03:47 AM

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